All projects

Game projects, Unity tools, and engine work. Each page shows what I worked on, with demos or source where I can share them.

Games

Official Trenches artwork from the project website
ShippedUnity / WebGLGameplay, UI & services

Trenches

Worked on movement, weapons, UI Toolkit menus, and multiplayer features. Added API retry handling and automated WebGL deployment.

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Zamakan gameplay showing the ship, asteroid field, and HUD
Shipped on SteamUnreal Engine

Zamakan

Built procedural asteroid fields, ship selection, the HUD, and pause menus at Game Hermits.

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16s preview
In developmentUnity / C#Game Hermits

Metro Surge

Built data-driven combat and abilities, keyboard/gamepad input prompts, UI navigation, and synchronized hit feedback.

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18s demo
UnityBackend & UI Toolkit

Idle Strategy Game

Wrote progression and combat logic in brainCloud. Built the Unity gameplay systems and UI Toolkit screens that use it.

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Official Hayfield: Co-op Farm & Shop Steam artwork
ShippedUnityGameplay & UI

Hayfield

Worked on UI, player interactions, localization, and bug fixes for this co-op farming and shop game.

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18s demo
Unity / NestJSMultiplayer & social

Social Games Platform

Built a Unity/NestJS hub for Ludo, Chess, and Billiards, with shared chat and lobbies. Wrote billiards networking that syncs shot data.

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18s demo
Unity / FishNetGame Hermits

Metin2 Remastered

Led programming for a Unity remaster at Game Hermits. Built FishNet multiplayer, world streaming, gameplay systems, and data import tools.

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18s demo
Unity / PlayFabContent & UI systems

Nooby’s World

Connected content and saved progress to PlayFab. Built Nova UI screens and sound and VFX tools designers could configure in the Inspector.

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Tools & public code

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