Games

Trenches
Worked on movement, weapons, UI Toolkit menus, and multiplayer features. Added API retry handling and automated WebGL deployment.
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Zamakan
Built procedural asteroid fields, ship selection, the HUD, and pause menus at Game Hermits.
View my contributions →Idle Strategy Game
Wrote progression and combat logic in brainCloud. Built the Unity gameplay systems and UI Toolkit screens that use it.
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Hayfield
Worked on UI, player interactions, localization, and bug fixes for this co-op farming and shop game.
View my contributions →Social Games Platform
Built a Unity/NestJS hub for Ludo, Chess, and Billiards, with shared chat and lobbies. Wrote billiards networking that syncs shot data.
View my contributions →Metin2 Remastered
Led programming for a Unity remaster at Game Hermits. Built FishNet multiplayer, world streaming, gameplay systems, and data import tools.
View my contributions →Nooby’s World
Connected content and saved progress to PlayFab. Built Nova UI screens and sound and VFX tools designers could configure in the Inspector.
View my contributions →Tools & public code
MVC Framework
A Unity UI framework with controllers, partial views, and a back stack. Includes source code and an example scene.
Explore the code →Async FishNet RPC
An extension that lets you await FishNet RPCs with UniTask. Uses IL weaving and request IDs to track when calls finish.
Explore the code →Lunar Engine
My C#/OpenGL 2D engine, with command-buffer rendering and an ImGui scene editor. Source is on the Refactor branch.
View my contributions →Want to talk about a project or role?
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