
What I worked on
- Gameplay: I worked on movement, weapon integration, and combat feedback. I also built a recoil-pattern system and an editor to configure it.
- UI & input: I moved menus and in-game UI to UI Toolkit, including controller navigation and support for mobile-browser input.
- Multiplayer: My work covered matchmaking and lobby features in Photon PUN, along with friends, parties, and their backend API calls.
- APIs & startup: I put API and multiplayer calls behind shared services, with timeouts and retries. I also worked through authentication and startup bugs.
- Builds & testing: I added unit tests and refactored menu and startup code. For releases, I automated WebGL deployment to staging and production for desktop and mobile.