In developmentUnity / C#CombatUI & input

Metro Surge

Gameplay & Combat Programmer · Game Hermits · Third-person superhero action · In development

I built combat and ability systems, keyboard/gamepad input handling, UI navigation, and hit feedback for this third-person superhero action game.

Official Metro Surge hero video from Game Hermits. Prototype visuals; the game is in development.

The project

Metro Surge is a third-person superhero action game by Game Hermits. My work focused on responsive combat and consistent keyboard and gamepad controls. See the official Metro Surge website for the current public game concept.

My contributions

  • Combat & abilities: Built a data-driven framework for hero abilities and hitboxes, with tunable frame data and cooldowns.
  • Input handling: Detected mouse/keyboard and controller use and updated UI prompts as the active input device changed.
  • UI navigation: Built keyboard and gamepad navigation for screens including skill trees and inventory.
  • Combat feedback: Integrated VFX Graph and sound triggers with combat states, plus physics-based knockback and spatial audio for hit reactions.