Selected work

Hayfield
Worked on UI, player interactions, localization, and bug fixes for this co-op farming and shop game.
View my contributions →Metin2 Remastered
Led programming for a Unity remaster at Game Hermits. Built FishNet multiplayer, world streaming, gameplay systems, and data import tools.
View my contributions →
Trenches
Worked on movement, weapons, UI Toolkit menus, and multiplayer features. Added API retry handling and automated WebGL deployment.
View my contributions →
Zamakan
Built procedural asteroid fields, ship selection, the HUD, and pause menus at Game Hermits.
View my contributions →About me
I’m Mohamed Wessam, a Unity/C# gameplay and systems programmer based in Mansoura, Egypt. I have 4 years of experience across studio and freelance projects.
At Game Hermits, I led programming on Metin2 Remastered and mentored a junior programmer. My freelance work includes Trenches and Hayfield.
My work covers gameplay, UI, multiplayer, and backend services. I also build reusable UI systems and Unity tools for designers. Some of that work is available as public code, alongside my C#/OpenGL engine.
- Shipped work
- Trenches, Hayfield, and Zamakan
- Studio experience
- Game Hermits
June 2023 - August 2026 - Education
- BSc in Computer Science
Mansoura University, 2026
Technical stack
I’ve also worked with Unreal Engine / UMG and C# / OpenGL. You can find those projects in the full collection.
Have a project in mind?
Tell me what you’re building, what you need help with, and your timeline.
I’m available for freelance, contract, and long-term work.